Welcome
Netrek is the probably the first video game which can accurately be
described as a "sport." It has more in common with basketball than
with arcade games or Quake. Its vast and expanding array of tactics
and strategies allows for many different play styles; the best players
are the ones who think fastest, not necessarily the ones who twitch
most effectively. It can be enjoyed as a twitch game, since the
dogfighting system is extremely robust, but the things that really set
Netrek apart from other video games are the team and strategic
aspects. Team play is dynamic and varied, with roles constantly
changing as the game state changes. Strategic play was explored in
organized league games; the INL was started
by Tom Holub in 1992. The first INL game was played in Feb. 1992. Sadly
the last INL game was played in May of 1993. This final game decided the Fall 2002/Winter 2003 champion. Over the years there were also various draft leagues, a competing bronco league called the WNL which lasted for a few seasons in 2001-2002 and some organzed leagues for netrek hockey. There has been no draft league games since the NHDL (Netrek Hockey Draft League) final was played on Oct. 3, 2002. The last bronco draft league game was played in the final which was in either Aug. or Sept. of 2002
in after more
than six years of league play, strategies are still being invented and
refined.
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(image contributed by Defcom)
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Netrek Server on OpenWrt
2006-03-31
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Smallest and cheapest Netrek Server? One of our developers ported
the Netrek Server to OpenWrt,
the open source router firmware platform, placing a test server on
this Asus WL-HDD wireless hard drive box.
The Netrek Server doesn't require much in the way of computing power,
like a good house what it really needs is position. A good position
in the network, so that the players have the least lag. This server
is so portable you can take it to a LAN party in your pocket.
Running a 16-player game on the box worked okay, though the lag over
the wireless was noticeable. Lag over the wired ethernet connector
was between 1ms and 10ms in UDP mode with a 5ms standard deviation.
In TCP mode it was between 10ms and 20ms with a 21ms standard
deviation.
The box was easily able to sustain the necessary 300 packets per
second for the 16 players, paced at exactly ten updates per second,
with ample CPU time to spare. Load average was 0.05 over five
minutes, peaking to 0.15 over one minute.
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Help Wanted
2006-03-05
James is looking for people willing to write items for this web page.
You'll need to learn how to use darcs. See the references to darcs
further down.
Netrek Development Wiki
2006-03-04
Bob has set up a Netrek
Development Wiki since we are getting a high demand for HOWTOs on
building packages.
COW for Linux 3.2.0
2006-03-01
Version 3.2.0 of the COW client has been released, featuring multicast
server discovery for LAN games. The other changes are for easy
installation on Linux.
Vanilla Server 2.10.2
2006-02-22
A new version of the Vanilla
Server has been released, featuring the removal of robots from the
metaserver, and multicast server discovery for LAN games.
COW for Linux
2006-01-31
Bob has built the Netrek Client COW for Linux, using the Debian
GNU/Linux packaging format. Pick an appropriate source list and tell
your computer to install netrek-client-cow.
# Debian Sid (Unstable)
deb ftp://ftp.real-time.com/linux/real-time sid custom main non-free contrib
deb-src ftp://ftp.real-time.com/linux/real-time sid custom main non-free contrib
# Debian Etch (Testing)
deb ftp://ftp.real-time.com/linux/real-time etch custom main non-free contrib
deb-src ftp://ftp.real-time.com/linux/real-time etch custom main non-free contrib
# Debian Sarge (Stable)
deb ftp://ftp.real-time.com/linux/real-time sarge custom main non-free contrib
deb-src ftp://ftp.real-time.com/linux/real-time sarge custom main non-free contrib
Metaserver Back
2006-01-28
Thanks to Carlos, Dave, Bob and James, the primary metaserver is back.
The client keys mailing address is back as well. Dave plans to
restore the www.netrek.org content and this temporary content may go
away. -- James.
Content Found
2006-01-27
We've found a backup of the content and configured the server to let
us see it, but it has a few problems which may need work.
Apology
2006-01-27
After a failure on our web server and abdication of content maintainers,
we've lost some stuff. We should be able to restore from backups. We
welcome contributions. For the moment, this is what we have.
Contributions
2006-01-27
Repositories
2006-01-27
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