List of things that are defects - on first entry to an INL=1 server, INL->X0 You have been ejected due to player DB inconsistency. but does not hinder player or game. - INL=1 incompatible with FPS=50, workaround is to set FPS=10. - robots are not recognising Cas, reported by KaraokeBar, Australia, 2007-05-15 - Twarping to base docked on base can occasionally cause a glitch where both bases head warp 60 off the galaxy map. - Triple mode blanks planet names, if server vote to dogfight or hockey, names are not restored. - With surrenderstart=1, occasionally see "The 0 0 20 minutes before empire collapses" messages upon neuting a planet. - Sturgeon bug: problem with torp or plasma array in which a player may sometimes get to fire 9 torps, the 9th being in someone else's array (it's a different color torp). On a related note, some people have reported losing the ability to fire torps, sometimes completely, sometimes in increments of 2, such as 6 or 4 or 2 [probably fixed - conquer ring plasma bug]. - the email address to which INL statboys is sent to is defunct, and bouncing messages. - following change "Improved tracking of server modes" Wed Aug 23 06:36:42 EST 2006 williamb@its.caltech.edu: status->gameup synchronisation with forked robots includes race conditions and unsafe process. Robot sets flag once started; it might not complete starting by the time an attacker requests another vote. If a robot terminates unnaturally, the flag is left set, preventing server reset or another vote. - cambot does not exit when daemon exits. - sending SIGSTOP to client for 35 seconds results in ghostbust, which is good, but the client response after SIGCONT is not good ... it presents team selection window and clicking on a team hangs the client. - find causes of jammed slots and expire them sooner. - Player "^%^" took a planet and it said "Planet taken by ^" reported by zu22 (Zach Uram) on 2006-04-05. This is also a client issue. - god observer should see all teams messages. - practice robots fail to shoot torpedoes if created while server is in topgun mode. - make clean in ntserv doesn't. - configure's "checking for BSD style signals" doesn't finish with a yes or a no. - quitting as captain in INL game should automatically uncaptain. - team masks are switched at the end of an INL game. is there any particular reason why we're doing this? - manually check dependencies in ntserv, an installer found that a defs.h change was not picked up by at least one thing therein, and so a make clean was required. - if installer changes config.h.in and then config.h manually, running make causes configure to be re-run but without the appropriate --prefix, thus building for the wrong place. - configure to set CONFIRM=1 if it finds res-rsa, and Makefile to recommend the execution of updated at least once. - xsg Makefile (and others perhaps) compile "../ntserv/getpath.c" saving the object file into the xsg directory, and then promptly use the object files from the ntserv directory, regardless of whether they are built yet. Need to change it to either use the local copy (and thus waste compile time), or nest into the ntserv Makefile. - switching into or out of no-geno timer hours on continuum resets quit timeout, perhaps due to repeat of RSA verification. - jammed slots on other teams? Can they be ejected? - practice robots drop shields as soon as you die, thus taking torps in flight on hull. - change metaserver solicitation to process multiple IP addresses from each DNS host name given, just like new COW metaserver code. [coding in progress by cameron@stl.dec.com]