Class SwitchedCompoundAgent

java.lang.Object
  extended by SwitchedCompoundAgent
All Implemented Interfaces:
IAgent

public class SwitchedCompoundAgent
extends java.lang.Object
implements IAgent

Takes pairs of agent and integer index and swtiches which agent to use based on index.


Constructor Summary
SwitchedCompoundAgent(IAgent agentDefault)
           
SwitchedCompoundAgent(SwitchedCompoundAgent src)
           
 
Method Summary
 void addAgentIdxPair(IAgent agent, int nIdx)
           
 IAgent agentFromId(int nId)
           
 boolean checkStateValidity(StateBundle state)
          checks that a particular discrete state is valid for this agent
 void getMsgs(ILogicVarBundle discreteState, IDiscreteDynamicsCallback dynCallback, double[] arrLfStateCont, double lfCurrTime, int nIdxStateOffset, java.util.Iterator<CommLink> channelsToSendOn)
           Given the state of an agent, and the channels it can send messages on, push the next set of messages onto the appropriate channels.
 IAgent makeCopy()
          in case the agent has some internal state, this allows synchronized wrapper calls to cache a snapshot of the agent at some rational point in time.
 StateBundle updateState(ILogicVarBundle statePrev, double[] arrLfStateCont, double lfCurrTime, int nIdxStateOffset, IEnvironment env, java.util.Iterator<CommLink> channelsRecieveFrom)
           Given the previous state of an agent, and the channels to recieve messages from, recieve messages (destructively) and return new state (non-destructively).
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SwitchedCompoundAgent

public SwitchedCompoundAgent(IAgent agentDefault)

SwitchedCompoundAgent

public SwitchedCompoundAgent(SwitchedCompoundAgent src)
Method Detail

addAgentIdxPair

public void addAgentIdxPair(IAgent agent,
                            int nIdx)

agentFromId

public IAgent agentFromId(int nId)

checkStateValidity

public boolean checkStateValidity(StateBundle state)
Description copied from interface: IAgent
checks that a particular discrete state is valid for this agent

Specified by:
checkStateValidity in interface IAgent

getMsgs

public void getMsgs(ILogicVarBundle discreteState,
                    IDiscreteDynamicsCallback dynCallback,
                    double[] arrLfStateCont,
                    double lfCurrTime,
                    int nIdxStateOffset,
                    java.util.Iterator<CommLink> channelsToSendOn)
Description copied from interface: IAgent

Given the state of an agent, and the channels it can send messages on, push the next set of messages onto the appropriate channels. Channels are assumed to be modified by this operation. One weakness of this signature is that it requires programmer discipline not to look at the continuous state of agents other then your neighbors.

Specified by:
getMsgs in interface IAgent
Parameters:
discreteState - discrete component of agent state
arrLfStateCont - global vector of continuous state
nIdxStateOffset - offset into global state vector corresonding to this agent.
channelsToSendOn - Iterator containing objects of type CommLink corresponding to channels to send messages on (neighbor indices can be ascertained from channels).
See Also:
for type handled by iterator

makeCopy

public IAgent makeCopy()
Description copied from interface: IAgent
in case the agent has some internal state, this allows synchronized wrapper calls to cache a snapshot of the agent at some rational point in time. If the agent has no internal state, this function can just return "this".

Specified by:
makeCopy in interface IAgent

updateState

public StateBundle updateState(ILogicVarBundle statePrev,
                               double[] arrLfStateCont,
                               double lfCurrTime,
                               int nIdxStateOffset,
                               IEnvironment env,
                               java.util.Iterator<CommLink> channelsRecieveFrom)
Description copied from interface: IAgent

Given the previous state of an agent, and the channels to recieve messages from, recieve messages (destructively) and return new state (non-destructively).

Specified by:
updateState in interface IAgent
Parameters:
statePrev - previous state (do not modify)
arrLfStateCont - vector of all continuous states (do not modify)
nIdxStateOffset - offset into arrLfStateCont corresponding to start of this agents continuous variables
channelsRecieveFrom - iterator storing CommLink classes corresponding incoming channels
Returns:
new state bundle containing discrete state of agent and new control function
See Also:
for type handled by iterator