Class SimpleFlockingAgent

java.lang.Object
  extended by SimpleFlockingAgent
All Implemented Interfaces:
IAgent

public class SimpleFlockingAgent
extends java.lang.Object
implements IAgent

Implementation of IAgent to handle a simple flocking algorithm.

Since:
1.0

Nested Class Summary
 class SimpleFlockingAgent.SimpFlockMsg
          inner class used for flocking messages
static class SimpleFlockingAgent.SimpFlockState
          inner class used for flocking state
 
Constructor Summary
SimpleFlockingAgent()
           
SimpleFlockingAgent(double lfSpeed)
           
 
Method Summary
 boolean checkStateValidity(StateBundle state)
          checks that a particular discrete state is valid for this agent
 void getMsgs(ILogicVarBundle discreteState, IDiscreteDynamicsCallback dynCallback, double[] arrLfStateCont, double lfCurrTime, int nIdxStateOffset, java.util.Iterator<CommLink> channelsToSendOn)
           Given the state of an agent, and the channels it can send messages on, push the next set of messages onto the appropriate channels.
 IAgent makeCopy()
          in case the agent has some internal state, this allows syncrhonized wrapper calls to cache a snapshot of the agent at some rational point in time.
 void setHeadingRage(double lfRate)
          Sets rate of convergence of heading
 void setSpeed(double lfSpeed)
          Set function for parameter to determine speed of robots
 StateBundle updateState(ILogicVarBundle statePrev, double[] arrLfStateCont, double lfCurrTime, int nIdxStateOffset, IEnvironment env, java.util.Iterator<CommLink> channelsRecieveFrom)
           Given the previous state of an agent, and the channels to recieve messages from, recieve messages (destructively) and return new state (non-destructively).
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SimpleFlockingAgent

public SimpleFlockingAgent()

SimpleFlockingAgent

public SimpleFlockingAgent(double lfSpeed)
Method Detail

setSpeed

public void setSpeed(double lfSpeed)
Set function for parameter to determine speed of robots


setHeadingRage

public void setHeadingRage(double lfRate)
Sets rate of convergence of heading


checkStateValidity

public boolean checkStateValidity(StateBundle state)
Description copied from interface: IAgent
checks that a particular discrete state is valid for this agent

Specified by:
checkStateValidity in interface IAgent

getMsgs

public void getMsgs(ILogicVarBundle discreteState,
                    IDiscreteDynamicsCallback dynCallback,
                    double[] arrLfStateCont,
                    double lfCurrTime,
                    int nIdxStateOffset,
                    java.util.Iterator<CommLink> channelsToSendOn)

Given the state of an agent, and the channels it can send messages on, push the next set of messages onto the appropriate channels. Channels are assumed to be modified by this operation. One weakness of this signature is that it requires programmer discipline not to look at the continuous state of agents other then your neighbors.

Specified by:
getMsgs in interface IAgent
Parameters:
discreteState - discrete component of agent state
arrLfStateCont - global vector of continuous state
nIdxStateOffset - offset into global state vector corresonding to this agent.
channelsToSendOn - Iterator containing objects of type CommLink corresponding to channels to send messages on (neighbor indices can be ascertained from channels).
See Also:
for type handled by iterator

updateState

public StateBundle updateState(ILogicVarBundle statePrev,
                               double[] arrLfStateCont,
                               double lfCurrTime,
                               int nIdxStateOffset,
                               IEnvironment env,
                               java.util.Iterator<CommLink> channelsRecieveFrom)

Given the previous state of an agent, and the channels to recieve messages from, recieve messages (destructively) and return new state (non-destructively).

Specified by:
updateState in interface IAgent
Parameters:
statePrev - previous state (do not modify)
arrLfStateCont - vector of all continuous states (do not modify)
nIdxStateOffset - offset into arrLfStateCont corresponding to start of this agents continuous variables
channelsRecieveFrom - iterator storing CommLink classes corresponding incoming channels
Returns:
new discrete state of agent
See Also:
for type handled by iterator

makeCopy

public IAgent makeCopy()
in case the agent has some internal state, this allows syncrhonized wrapper calls to cache a snapshot of the agent at some rational point in time. If the agent has no internal state, this function can just return "this".

Specified by:
makeCopy in interface IAgent