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public interface IAgent
IAgent is the interface for robotic agents executing a distributed control law.
Because of the mixed discrete/continuous state of the system, this
interface is designed to be handled by two different state evolution
engines operating at two different time scales. GetDerivs
(in IControlFunc, part of StateBundle) is intended
for use in a numerical ODE solver that handles the continuous-time
evolution of the system. The discrete state (ILogicVarBundle
)
and the message passing along the communication graph are
handled by a discrete simulator, operating in bursts determined
by the scheduler (ICommunicationScheduler
).
Method Summary | |
---|---|
boolean |
checkStateValidity(StateBundle state)
checks that a particular discrete state is valid for this agent |
void |
getMsgs(ILogicVarBundle discreteState,
IDiscreteDynamicsCallback dynCallback,
double[] arrLfStateCont,
double lfCurrTime,
int nIdxStateOffset,
java.util.Iterator<CommLink> channelsToSendOn)
Given the state of an agent, and the channels it can send messages on, push the next set of messages onto the appropriate channels. |
IAgent |
makeCopy()
in case the agent has some internal state, this allows synchronized wrapper calls to cache a snapshot of the agent at some rational point in time. |
StateBundle |
updateState(ILogicVarBundle statePrev,
double[] arrLfStateCont,
double lfCurrTime,
int nIdxStateOffset,
IEnvironment env,
java.util.Iterator<CommLink> channelsRecieveFrom)
Given the previous state of an agent, and the channels to recieve messages from, recieve messages (destructively) and return new state (non-destructively). |
Method Detail |
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boolean checkStateValidity(StateBundle state)
void getMsgs(ILogicVarBundle discreteState, IDiscreteDynamicsCallback dynCallback, double[] arrLfStateCont, double lfCurrTime, int nIdxStateOffset, java.util.Iterator<CommLink> channelsToSendOn)
Given the state of an agent, and the channels it can send messages on, push the next set of messages onto the appropriate channels. Channels are assumed to be modified by this operation. One weakness of this signature is that it requires programmer discipline not to look at the continuous state of agents other then your neighbors.
discreteState
- discrete component of agent statearrLfStateCont
- global vector of continuous statenIdxStateOffset
- offset into global state vector
corresonding to this agent.channelsToSendOn
- Iterator containing objects of type
CommLink corresponding to channels to send messages
on (neighbor indices can be ascertained from channels).for type handled by iterator
StateBundle updateState(ILogicVarBundle statePrev, double[] arrLfStateCont, double lfCurrTime, int nIdxStateOffset, IEnvironment env, java.util.Iterator<CommLink> channelsRecieveFrom)
Given the previous state of an agent, and the channels to recieve messages from, recieve messages (destructively) and return new state (non-destructively).
statePrev
- previous state (do not modify)arrLfStateCont
- vector of all continuous states (do not modify)nIdxStateOffset
- offset into arrLfStateCont corresponding to
start of this agents continuous variableschannelsRecieveFrom
- iterator storing CommLink
classes corresponding incoming channels
for type handled by iterator
IAgent makeCopy()
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